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1 – 20 of 4,224 cards where the colors is R

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A-Akki Ronin (Kamigawa: Neon Dynasty #A-131)

A-Akki Ronin {R}

Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.

1/2

Illustrated by Olivier Bernard

Standard
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A-Ardent Dustspeaker (Strixhaven: School of Mages #A-92)

A-Ardent Dustspeaker {2}{R}

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

Illustrated by Mads Ahm

Standard
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Aardwolf's Advantage (Unfinity #97)

Aardwolf's Advantage {2}{R}

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

“My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?”
—Johnny, to Spike

Illustrated by Tomek Larek

Standard
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A-Armory Veteran (Adventures in the Forgotten Realms #A-130)

A-Armory Veteran {1}{R}

Creature — Orc Warrior

Ward—Pay 2 life.

As long as Armory Veteran is equipped, it has menace. (It can’t be blocked except by two or more creatures.)

2/2

Illustrated by Caio Monteiro

Standard
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Abandon Reason (Eldritch Moon #115)

Abandon Reason {2}{R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Josh Hass

Standard
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Abandon the Post (Innistrad: Midnight Hunt #127)

Abandon the Post {1}{R}

Sorcery

Up to two target creatures can’t block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don’t have to outrun the werewolf; you only have to outrun your fellow guard.

Illustrated by Zoltan Boros

Standard
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Abbot of Keral Keep (Double Masters 2022 #100)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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About Face (Urza's Legacy #73)

About Face {R}

Instant

Switch target creature’s power and toughness until end of turn.

The overconfident are the most vulnerable.

Illustrated by Melissa A. Benson

Standard
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Abrade (The Lost Caverns of Ixalan #131)

Abrade {1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

“What do you mean a walking clock destroyed all our cannons?!”
—Captain Lannery Storm

Illustrated by Bartek Fedyczak

Standard
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Abstract Iguanart (Unsanctioned #47)

Abstract Iguanart {1}{R}

Creature — Art Lizard

Whenever you cast a spell, note the first letter of its artist’s name. If that letter wasn’t already noted, put a +1/+1 counter on Abstract Iguanart.

Another moving piece by the artist El Gecko.

1/1

Illustrated by Chris Seaman

Standard
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Academic Dispute (Strixhaven: School of Mages #91)

Academic Dispute {R}

Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

“I’ll show you original research, you hack!”

Illustrated by Manuel Castañón

Standard
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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

Standard
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A-Carnelian Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-177)

A-Carnelian Orb of Dragonkind {2}{R}

Artifact

{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Illustrated by Olena Richards

Standard
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Accelerate (Torment #90)

Accelerate {1}{R}

Instant

Target creature gains haste until end of turn.

Draw a card.

“I’ve seen lightning move slower.”
—Nomad sentry

Illustrated by Gary Ruddell

Standard
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Acceptable Losses (Odyssey #172)

Acceptable Losses {3}{R}

Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Illustrated by Mike Ploog

Standard
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Accident-Prone Apprentice // Amphibian Accident (Alchemy: Wilds of Eldraine #16)

Accident-Prone Apprentice {1}{R}

Creature — Otter Wizard

Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.

1/1

Amphibian Accident {1}{U}

Instant — Adventure

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Illustrated by Alexander Mokhov

Standard
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Acidic Soil (Urza's Saga #172)

Acidic Soil {2}{R}

Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Phyrexia had tried to take Urza’s soul. He was relieved that Shiv tried to claim only his soles.

Illustrated by Scott M. Fischer

Standard
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Acolyte Hybrid (Warhammer 40,000 Commander #70)

Acolyte Hybrid {2}{R}

Creature — Tyranid Human

Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.

Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.

2/2

Illustrated by Slawomir Maniak

Standard
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Acolyte of the Inferno (Magic Origins #128)

Acolyte of the Inferno {2}{R}

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1

Illustrated by Joseph Meehan

Standard
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Acquired Mutation (Fallout #53)

Acquired Mutation {2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, defending player gets two rad counters.

The radiation of the wasteland has changed you!

Illustrated by Xavier Ribeiro

Standard
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